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VglNamespace

This component provides maps for managing objects by name (string), and also provides utility methods. vglNamespace object can be injected to descendant components for using it. It has following namespaces:

  • vglNamespace.cameras
  • vglNamespace.scenes
  • vglNamespace.geometries
  • vglNamespace.materials
  • vglNamespace.textures
  • vglNamespace.curves
  • vglNamespace.object3ds

Each namespace internally has a map of strings and objects, and has methods to access them. Each namespace has following methods:

  • Namespace.prototype.get(key: string) Get an instance corresponding passed key.
  • Namespace.prototype.set(key: string, inst: any) Set an instance corresponding passed key.
  • Namespace.prototype.delete(key: string, inst: any) Delete an instance corresponding passed key, only if the instance exactly equals passed inst.
  • Namespace.prototype.listen(key: string, callback: func) Add a listener function that will be called when the instance corresponding passed key changes.
  • Namespace.prototype.unlisten(key: string, callback: func) Remove a listener function registered to passed key.

When VglNamespace components are nested, they create nested namespaces except for cameras and scenes. Since a nested namespace search instances only in its ancestors, you can use same key string in sibling namespaces.