# <vgl-material>

# Props

  • name : string
    An arbitrary name of the instance.
    Defaults to [object Object]
  • side : front | back | double
    Defines which side of faces will be rendered.
    Defaults to [object Object]
  • vertexColors : boolean
    Defines whether vertex coloring is used.
  • defines : object
    Custom defines to be injected into the shader.
    Defaults to [object Object]
  • fog : boolean
    Whether the material color is affected by global fog settings.