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VglCamera

This is abstract base component for cameras, corresponding THREE.Camera. This component should always be mixined (inherited). You probably want a VglPerspectiveCamera and VglOrthographicCamera.

Properties of VglObject3d are also available as mixin.

props

  • orbit-target vector3 (optional)

    Position in 3D space for the camera to point towards. This property overwrite rotation property when both defined.

  • orbit-position spherical (optional)

    Spherical position around orbitTarget. This property overwrite position and rotation properties. If orbitTarget is not defined, automatically set to (0, 0, 0).

  • name name (required)

    Name of the camera

computed properties

  • inst

    The THREE.Camera instance.

methods

  • emitAsCamera()

    Emit an event in the cameras namespace.