# <vgl-geometry>
A mesh, line, or point geometry representation.
# Example Usage
<template>
<div>
<vgl-renderer antialias>
<template #scene>
<vgl-scene>
<vgl-line-loop>
<template #geometry>
<vgl-geometry
:draw-range-start="drawRangeStart"
:draw-range-count="drawRangeCount"
>
<template #position>
<vgl-float32-attribute
:array="position"
:item-size="3"
/>
</template>
<template #color>
<vgl-float32-attribute
:array="color"
:item-size="3"
/>
</template>
</vgl-geometry>
</template>
<template #material>
<vgl-line-basic-material
:linewidth="2"
vertex-colors
/>
</template>
</vgl-line-loop>
<vgl-line-loop
:position-y="5"
:rotation-y="-1.5708"
:rotation-x="3.1416"
>
<template #geometry>
<vgl-geometry>
<template #position>
<vgl-float32-attribute
:array="position"
:item-size="3"
/>
</template>
<template #color>
<vgl-float32-attribute
:array="color"
:item-size="3"
/>
</template>
</vgl-geometry>
</template>
<template #material>
<vgl-line-basic-material
:linewidth="2"
vertex-colors
/>
</template>
</vgl-line-loop>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
rotation="lookAt"
:look-at-y="1.5"
:position-radius="13"
:position-phi="0.8"
:position-theta="0.4"
/>
</template>
</vgl-renderer>
<aside>
<p>
Draw range
<label>Start<input
v-model.number="drawRangeStart"
type="range"
max="6"
></label>
<label>
Count
<input
v-model.number="drawRangeCount"
type="range"
:max="8 - drawRangeStart"
min="2"
>
</label>
</p>
<p>
Position attribute
<label>
Line distance
<input
v-model.number="distance"
min="0.5"
max="1.5"
step="0.1"
type="range"
>
</label>
</p>
<p>
Color attribute
<label>
Intensity
<input
v-model.number="intensity"
min="0.5"
max="1"
step="0.01"
type="range"
>
</label>
</p>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
drawRangeStart: 0, drawRangeCount: 8, intensity: 1, distance: 1,
}),
computed: {
color() {
return [
1, 1, 1, 0.5, 0.5, 0.5, 1, 0.5, 0.5, 1, 1, 1,
0.5, 1, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 1, 1, 1, 1,
].map((value) => value * this.intensity);
},
position() {
return [
-5, 0, 0, 5, 0, 0, 5, 5, 0, -5, 5, 0,
-5, 5 - this.distance, 0, 5 - this.distance, 5 - this.distance, 0,
5 - this.distance, this.distance, 0, -5, this.distance, 0,
];
},
},
};
</script>
<style scoped>
label {
display: flex;
}
input {
margin-left: 1ex;
}
p:first-line {
font-weight: bold;
}
</style>
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# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]drawRangeStart
: number
The start index of drawn part in the geometry.
Defaults to [object Object]drawRangeCount
: number
The number of indices to be drawn.
Defaults to [object Object]groups
: array
An array of objects those represent index groups to be rendered in separate draw calls.
Defaults to [object Object]
# Slots
Any
Each attribute in a named slot will be added to the geometry with the same name as the slot.