# <vgl-renderer>
# Example Usage
<template>
<div>
<vgl-renderer
:antialias="antialias"
:alpha="alpha"
:disable-premultiplied-alpha="!premultipliedAlpha"
:disable-depth="!depth"
:precision="precision"
:disable-stencil="!stencil"
:preserve-drawing-buffer="preserveDrawingBuffer"
:shadow-map-enabled="shadowMapEnabled"
:logarithmic-depth-buffer="logarithmicDepthBuffer"
:class="orientation"
>
<template #scene>
<vgl-scene>
<vgl-mesh
:position-y="-1.5"
receive-shadow
>
<template #geometry>
<vgl-box-geometry />
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-mesh
cast-shadow
receive-shadow
>
<template #geometry>
<vgl-sphere-geometry />
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light
:position-y="1"
:position-z="1"
cast-shadow
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="5"
:position-phi="1"
:position-theta="1"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside class="control-panel">
<label><input
v-model="antialias"
type="checkbox"
>Antialias</label>
<label><input
v-model="alpha"
type="checkbox"
>Alpha</label>
<label><input
v-model="premultipliedAlpha"
type="checkbox"
>Premultiplied alpha</label>
<label><input
v-model="depth"
type="checkbox"
>Depth buffer</label>
<label><input
v-model="stencil"
type="checkbox"
>Stencil buffer</label>
<label><input
v-model="preserveDrawingBuffer"
type="checkbox"
>Preserve drawing buffer</label>
<label><input
v-model="logarithmicDepthBuffer"
type="checkbox"
>Logarithmic depth buffer</label>
<label><input
v-model="shadowMapEnabled"
type="checkbox"
>Shadow map</label>
<label>Precision
<select v-model="precision">
<option value="highp">High</option>
<option value="mediump">Medium</option>
<option value="lowp">Low</option>
</select>
</label>
<label>Canvas orientation
<select v-model="orientation">
<option value="landscape">Landscape</option>
<option value="square">Square</option>
<option value="portrait">Portrait</option>
</select>
</label>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
antialias: true,
alpha: false,
premultipliedAlpha: true,
depth: true,
precision: 'highp',
stencil: true,
preserveDrawingBuffer: false,
shadowMapEnabled: false,
logarithmicDepthBuffer: false,
orientation: 'landscape',
}),
};
</script>
<style scoped>
.landscape {
width: 300px;
height: 150px;
}
.square {
width: 150px;
height: 150px;
}
.portrait {
width: 150px;
height: 300px;
}
</style>
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# Props
alpha
: boolean
Whether the canvas contains an alpha (transparency) buffer or not.noPremultipliedAlpha
: boolean
Whether the renderer will assume that colors have premultiplied alpha.antialias
: boolean
Whether to perform antialiasing.noStencil
: boolean
Whether the drawing buffer has a stencil buffer of at least 8 bits.preserveDrawingBuffer
: boolean
Whether to preserve the buffers until manually cleared or overwritten.noDepth
: boolean
Whether the drawing buffer has a depth buffer of at least 16 bits.logarithmicDepthBuffer
: boolean
Whether to use a logarithmic depth buffer.shadowMapEnabled
: boolean
If set, use shadow maps in the scene.precision
: highp | mediump | lowp
The shader precision.powerPreference
: highPerformance | lowPower | default
A hint to the user agent indicating what configuration of GPU is suitable for this WebGL context.
Defaults to [object Object]
# Slots
camera
The camera to project scene objects.scene
The scene to be rendered.default
The default slot can contain any components but they won't be rendered directly. One of relevant case is putting<vgl-def>
components and use them in (as) the scene.