# Reactive drawing
One of VueGL's main solution is reactively re-drawing scenes. When the Vue.js instance detects data changes, VueGL automatically updates its canvas with the new data.
# Detecting data changes
The example below updates the data periodically and the canvas is updated at same time.
<template>
<vgl-renderer>
<template #scene>
<vgl-scene>
<vgl-mesh :position-z="z">
<template #geometry>
<vgl-sphere-geometry />
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-directional-light
:position-x="2"
:position-y="1.5"
:position-z="1"
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
:position-x="4"
rotation="lookAt"
/>
</template>
</vgl-renderer>
</template>
<script>
import {
VglRenderer, VglScene, VglMesh, VglSphereGeometry, VglMeshStandardMaterial, VglDirectionalLight,
VglPerspectiveCamera,
} from 'vue-gl';
export default {
components: {
VglRenderer,
VglScene,
VglMesh,
VglSphereGeometry,
VglMeshStandardMaterial,
VglDirectionalLight,
VglPerspectiveCamera,
},
data: () => ({ z: 0, upward: true }),
mounted() {
setInterval(() => {
this.z += this.upward ? 0.01 : -0.01;
if (this.z >= 1 || this.z <= -1) this.upward = !this.upward;
}, 10);
},
};
</script>
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# Handling form inputs
To handle user inputs, simply bind datas to both forms and VueGL components.
In example below, try moving range input and the sphere will move together.
<template>
<div>
<vgl-renderer>
<template #scene>
<vgl-scene>
<vgl-mesh :position-z="-z">
<template #geometry>
<vgl-sphere-geometry />
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-directional-light
:position-x="2"
:position-y="1.5"
:position-z="1"
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
:position-x="4"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside>
<input
v-model.number="z"
min="-1"
max="1"
step="0.01"
type="range"
>
</aside>
</div>
</template>
<script>
import {
VglRenderer, VglScene, VglMesh, VglSphereGeometry, VglMeshStandardMaterial, VglDirectionalLight,
VglPerspectiveCamera,
} from 'vue-gl';
export default {
components: {
VglRenderer,
VglScene,
VglMesh,
VglSphereGeometry,
VglMeshStandardMaterial,
VglDirectionalLight,
VglPerspectiveCamera,
},
data: () => ({ z: 0 }),
};
</script>
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