# <vgl-point-light>

A basic object representation.

# Props

  • position : 'rectangular' | 'spherical'
    The coodinate system to determine the object position.
    Defaults to [object Object]
  • positionX : number
    The x coordinate of the object's local position.
    Defaults to [object Object]
  • positionY : number
    The y coordinate of the object's local position.
    Defaults to [object Object]
  • positionZ : number
    The z coordinate of the object's local position.
    Defaults to [object Object]
  • positionRadius : number
    The Euclidian distance from the origin to the object's local position.
    Defaults to [object Object]
  • positionPhi : number
    The polar angle from y axis to the object's local position.
    Defaults to [object Object]
  • positionTheta : number
    The equator angle around y axis to the object's local position.
    Defaults to [object Object]
  • rotation : 'euler' | 'quaternion' | 'lookAt'
    The rotation representing method.
    Defaults to [object Object]
  • rotationX : number
    The x coordinate of the object's local rotation.
    Defaults to [object Object]
  • rotationY : number
    The y coordinate of the object's local rotation.
    Defaults to [object Object]
  • rotationZ : number
    The z coordinate of the object's local rotation.
    Defaults to [object Object]
  • rotationW : number
    The w coordinate of the object's local rotation.
    Defaults to [object Object]
  • rotationOrder : string
    The rotation order of the object's local rotation.
    Defaults to [object Object]
  • lookAtX : number
    The global x coodinate of a point the object to face.
    Defaults to [object Object]
  • lookAtY : number
    The global y coodinate of a point the object to face.
    Defaults to [object Object]
  • lookAtZ : number
    The global z coodinate of a point the object to face.
    Defaults to [object Object]
  • scaleX : number
    The x coordinate of the object's local scale.
    Defaults to [object Object]
  • scaleY : number
    The y coordinate of the object's local scale.
    Defaults to [object Object]
  • scaleZ : number
    The z coordinate of the object's local scale.
    Defaults to [object Object]
  • castShadow : boolean
    Whether the object gets rendered into the shadow map.
  • receiveShadow : boolean
    Whether the material receives shadows.
  • name : string
    An arbitrary name of the instance.
    Defaults to [object Object]
  • hidden : boolean
    The object visibility.
  • color : string|number
    The color of the light.
    Defaults to [object Object]
  • intensity : number
    Numeric value of the light's strength/intensity.
    Defaults to [object Object]
  • distance : number
    The maximum distance where the light reaches. The light never stops when set to 0.
    Defaults to [object Object]
  • decay : number
    The dim amount along the distance from the light.
    Defaults to [object Object]

# Slots

  • default
    Objects defined in the slot will be handled as decsendants.