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A light that gets emitted from a single point in all directions, corresponding THREE.PointLight. A common use case for this is to replicate the light emitted from a bare lightbulb. This light can cast shadows.

Properties of VglLight are also available as mixin.


  • distance float (optional)

    The distance from the light where the intensity is 0. When set to 0, then the light never stops.

  • decay float (optional) default: 1

    The amount the light dims along the distance of the light. For physically correct lighting, set this to 2.

computed properties

  • inst

    The THREE.PointLight instance.