A light that gets emitted from a single point in all directions, corresponding THREE.PointLight. A common use case for this is to replicate the light emitted from a bare lightbulb. This light can cast shadows.
Properties of VglLight are also available as mixin.
The distance from the light where the intensity is 0. When set to 0, then the light never stops.
The amount the light dims along the distance of the light. For physically correct lighting, set this to 2.
The THREE.PointLight instance.