# <vgl-material>
# Props
name: string
An arbitrary name of the instance.
Defaults to [object Object]side: front | back | double
Defines which side of faces will be rendered.
Defaults to [object Object]vertexColors: boolean
Defines whether vertex coloring is used.defines: object
Custom defines to be injected into the shader.
Defaults to [object Object]fog: boolean
Whether the material color is affected by global fog settings.