# <vgl-line-basic-material>
# Example Usage
<template>
<div>
<vgl-renderer antialias>
<template #scene>
<vgl-scene>
<vgl-line-loop>
<template #geometry>
<vgl-geometry>
<template #position>
<vgl-float32-attribute
:array="array"
:item-size="3"
/>
</template>
</vgl-geometry>
</template>
<template #material>
<vgl-line-basic-material
:linewidth="linewidth"
:color="color"
/>
</template>
</vgl-line-loop>
<vgl-line-loop :rotation-y="-1.5708">
<template #geometry>
<vgl-geometry>
<template #position>
<vgl-float32-attribute
:array="array"
:item-size="3"
/>
</template>
</vgl-geometry>
</template>
<template #material>
<vgl-line-basic-material
:linewidth="linewidth"
:color="color"
/>
</template>
</vgl-line-loop>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="20"
:position-phi="0.8"
:position-theta="0.7"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside class="control-panel">
<section>
<h3>Color</h3>
<label>R<input
v-model="r"
type="range"
max="255"
></label>
<label>G<input
v-model="g"
type="range"
max="255"
></label>
<label>B<input
v-model="b"
type="range"
max="255"
></label>
</section>
<section>
<h3>Line</h3>
<label>Width<input
v-model.number="linewidth"
type="range"
max="10"
step="0.1"
></label>
</section>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
r: '255',
g: '255',
b: '255',
linewidth: 2,
array: [-5, 0, 0, 5, 0, 0, 5, 5, 0, -5, 5, 0, -5, 4, 0, 4, 4, 0, 4, 1, 0, -5, 1, 0],
}),
computed: {
color() { return `rgb(${this.r}, ${this.g}, ${this.b})`; },
},
};
</script>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]side
: front | back | double
Defines which side of faces will be rendered.
Defaults to [object Object]vertexColors
: boolean
Defines whether vertex coloring is used.defines
: object
Custom defines to be injected into the shader.
Defaults to [object Object]fog
: boolean
Whether the material color is affected by global fog settings.color
: string|number
The material color.
Defaults to [object Object]linewidth
: number
The line thickness.
Defaults to [object Object]linecap
: butt | round | square
The appearance of line ends.
Defaults to [object Object]linejoin
: round | bevel | miter
The appearance of line joints.
Defaults to [object Object]