# <vgl-shadow-material>
# Example Usage
<template>
<div>
<vgl-renderer
antialias
shadow-map-enabled
alpha
>
<template #scene>
<vgl-scene>
<vgl-mesh
:position-y="0.5"
cast-shadow
>
<template #geometry>
<vgl-box-geometry
:width="1"
:height="1"
:depth="1"
/>
</template>
<template #material>
<vgl-mesh-standard-material color="#ffbbaa" />
</template>
</vgl-mesh>
<vgl-mesh
:rotation-x="-1.570796"
receive-shadow
>
<template #geometry>
<vgl-plane-geometry
:width="3.5"
:height="3.5"
/>
</template>
<template #material>
<vgl-shadow-material />
</template>
</vgl-mesh>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light
:position-x="-1"
:position-y="2"
:position-z="2"
cast-shadow
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="3"
:position-phi="1"
:position-theta="0.7"
rotation="lookAt"
:look-at-y="0.5"
/>
</template>
</vgl-renderer>
<aside class="control-panel">
<label>No effect<input type="range"></label>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default { components };
</script>
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# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]side
: front | back | double
Defines which side of faces will be rendered.
Defaults to [object Object]vertexColors
: boolean
Defines whether vertex coloring is used.defines
: object
Custom defines to be injected into the shader.
Defaults to [object Object]fog
: boolean
Whether the material color is affected by global fog settings.