# <vgl-box-geometry>
A mesh, line, or point geometry representation.
# Example Usage
<template>
<div>
<vgl-renderer antialias>
<template #scene>
<vgl-scene>
<vgl-mesh>
<template #geometry>
<vgl-box-geometry
:width="width"
:height="height"
:depth="depth"
/>
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light
:position-y="1"
:position-z="2"
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="100"
:position-phi="1"
:position-theta="1"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside>
<label>Width<input
v-model.number="width"
type="range"
></label>
<label>Height<input
v-model.number="height"
type="range"
></label>
<label>Depth<input
v-model.number="depth"
type="range"
></label>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
width: 50,
height: 50,
depth: 50,
}),
};
</script>
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# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]drawRangeStart
: number
The start index of drawn part in the geometry.
Defaults to [object Object]drawRangeCount
: number
The number of indices to be drawn.
Defaults to [object Object]groups
: array
An array of objects those represent index groups to be rendered in separate draw calls.
Defaults to [object Object]width
: number
The width of the box, or the side length on the X axis.
Defaults to [object Object]height
: number
The height of the box, or the side length on the Y axis.
Defaults to [object Object]depth
: number
The depth of the box, or the side length on the Z axis.
Defaults to [object Object]widthSegments
: number
The number of segmented faces along the width direction.
Defaults to [object Object]heightSegments
: number
The number of segmented faces along the height direction.
Defaults to [object Object]depthSegments
: number
The number of segmented faces along the depth direction.
Defaults to [object Object]
# Slots
Any
Each attribute in a named slot will be added to the geometry with the same name as the slot.