# <vgl-octahedron-geometry>
A mesh, line, or point geometry representation.
# Example Usage
<template>
<div>
<vgl-renderer antialias>
<template #scene>
<vgl-scene>
<vgl-mesh>
<template #geometry>
<vgl-octahedron-geometry
:radius="radius"
:detail="detail"
/>
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light
:position-y="1"
:position-z="2"
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="100"
:position-phi="1.2"
:position-theta="0.5"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside>
<label>Radius<input
v-model.number="radius"
type="range"
></label>
<label>Detail<input
v-model.number="detail"
type="range"
max="10"
></label>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
radius: 10,
detail: 0,
}),
};
</script>
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# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]drawRangeStart
: number
The start index of drawn part in the geometry.
Defaults to [object Object]drawRangeCount
: number
The number of indices to be drawn.
Defaults to [object Object]groups
: array
An array of objects those represent index groups to be rendered in separate draw calls.
Defaults to [object Object]vertices
: array
An array of points of the form [x1, y1, z1, x2, y2, z2, ...]
Defaults to [object Object]indices
: array
An array of face making indices of the form [0, 1, 2, 2, 3, 0, ...]
Defaults to [object Object]radius
: number
The radius of the shape.
Defaults to [object Object]detail
: number
The subdivision level of the shape.
Defaults to [object Object]
# Slots
Any
Each attribute in a named slot will be added to the geometry with the same name as the slot.