# <vgl-octahedron-geometry>

A mesh, line, or point geometry representation.

# Example Usage

<template>
  <div>
    <vgl-renderer antialias>
      <template #scene>
        <vgl-scene>
          <vgl-mesh>
            <template #geometry>
              <vgl-octahedron-geometry
                :radius="radius"
                :detail="detail"
              />
            </template>
            <template #material>
              <vgl-mesh-standard-material />
            </template>
          </vgl-mesh>
          <vgl-ambient-light color="#ffeecc" />
          <vgl-directional-light
            :position-y="1"
            :position-z="2"
          />
        </vgl-scene>
      </template>
      <template #camera>
        <vgl-perspective-camera
          position="spherical"
          :position-radius="100"
          :position-phi="1.2"
          :position-theta="0.5"
          rotation="lookAt"
        />
      </template>
    </vgl-renderer>
    <aside>
      <label>Radius<input
        v-model.number="radius"
        type="range"
      ></label>
      <label>Detail<input
        v-model.number="detail"
        type="range"
        max="10"
      ></label>
    </aside>
  </div>
</template>

<script>
import * as components from 'vue-gl';

export default {
  components,
  data: () => ({
    radius: 10,
    detail: 0,
  }),
};
</script>

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# Props

  • name : string
    An arbitrary name of the instance.
    Defaults to [object Object]
  • drawRangeStart : number
    The start index of drawn part in the geometry.
    Defaults to [object Object]
  • drawRangeCount : number
    The number of indices to be drawn.
    Defaults to [object Object]
  • groups : array
    An array of objects those represent index groups to be rendered in separate draw calls.
    Defaults to [object Object]
  • vertices : array
    An array of points of the form [x1, y1, z1, x2, y2, z2, ...]
    Defaults to [object Object]
  • indices : array
    An array of face making indices of the form [0, 1, 2, 2, 3, 0, ...]
    Defaults to [object Object]
  • radius : number
    The radius of the shape.
    Defaults to [object Object]
  • detail : number
    The subdivision level of the shape.
    Defaults to [object Object]

# Slots

  • Any
    Each attribute in a named slot will be added to the geometry with the same name as the slot.