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VglExtrudeGeometry

A component for creating extruded geometry from a path shape, corresponding THREE.ExtrudeGeometry.

Properties of VglGeometry are also available as mixin.

props

  • shapes names (optional)

    The Shape names

  • curve-segments int (optional)

    int. Number of points on the curves

  • steps int (optional)

    int. Number of points used for subdividing segments along the depth of the extruded spline

  • depth float (optional)

    float. Depth to extrude the shape

  • bevel-enabled boolean (optional)

    Apply beveling to the shape

  • bevel-thickness float (optional)

    float. How deep into the original shape the bevel goes

  • bevel-size float (optional)

    float. Distance from the shape outline that the bevel extends

  • bevel-offset float (optional)

    float. Distance from the shape outline that the bevel starts

  • bevel-segments int (optional)

    int. Number of bevel layers

  • extrude-path Object (optional)

    THREE.Curve. A 3D spline path along which the shape should be extruded

  • uv-generator Object (optional)

    Object that provides UV generator functions

computed properties

  • options

    The object containing the parameters to be passed to ExtrudeBufferGeometry constructor

  • inst

    The THREE.ExtrudeBufferGeometry instance

    dependencies: shapeObjects, options

Example

<template>
  <div>
    <vgl-renderer antialias>
      <vgl-scene>
        <vgl-shape
          name="shape"
          path="0 0, 10 10, -10 10, -20 -30, 30 -40"
        />
        <vgl-extrude-geometry
          name="extrude"
          shapes="shape"
          :depth="depth"
          :curve-segments="curveSegments"
          :steps="steps"
          :bevel-enabled="bevelEnabled"
          :bevel-thickness="bevelThickness"
          :bevel-size="bevelSize"
          :bevel-offset="bevelOffset"
          :bevel-segments="bevelSegments"
        />
        <vgl-mesh-standard-material name="std" />
        <vgl-mesh
          geometry="extrude"
          material="std"
        />
        <vgl-ambient-light color="#ffeecc" />
        <vgl-directional-light position="0 1 2" />
      </vgl-scene>
      <vgl-perspective-camera
        orbit-position="200 1 0.5"
        orbit-target="0 -30 50"
      />
    </vgl-renderer>

    <aside class="control-panel">
      <section>
        <h3>Extrude</h3>
        <label>Depth<input
          v-model="depth"
          type="range"
        ></label>
        <label>Curve segments<input
          v-model="curveSegments"
          type="range"
          max="20"
        ></label>
        <label>Steps<input
          v-model="steps"
          type="range"
          max="10"
        ></label>
      </section>
      <section>
        <h3>Bevel</h3>
        <label>Enabled<input
          v-model="bevelEnabled"
          type="checkbox"
        ></label>
        <label>Thickness<input
          v-model="bevelThickness"
          type="range"
          step="0.1"
          max="10"
        ></label>
        <label>Size<input
          v-model="bevelSize"
          type="range"
          step="0.1"
          max="10"
        ></label>
        <label>Offset<input
          v-model="bevelOffset"
          type="range"
          step="0.1"
          min="-10"
          max="10"
        ></label>
        <label>Segments<input
          v-model="bevelSegments"
          type="range"
          max="10"
        ></label>
      </section>
    </aside>
  </div>
</template>

<script>
export default {
  data: () => ({
    depth: 50,
    curveSegments: 5,
    steps: 5,
    bevelEnabled: false,
    bevelThickness: 2,
    bevelSize: 2,
    bevelOffset: 0,
    bevelSegments: 5,
  }),
};
</script>