# <vgl-torus-geometry>
A mesh, line, or point geometry representation.
# Example Usage
<template>
<div>
<vgl-renderer antialias>
<template #scene>
<vgl-scene>
<vgl-mesh>
<template #geometry>
<vgl-torus-geometry
:radius="radius"
:tube="tube"
:tubular-segments="tubularSegments"
:radial-segments="radialSegments"
/>
</template>
<template #material>
<vgl-mesh-standard-material />
</template>
</vgl-mesh>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light
:position-y="1"
:position-z="2"
/>
</vgl-scene>
</template>
<template #camera>
<vgl-perspective-camera
position="spherical"
:position-radius="100"
:position-phi="1"
:position-theta="0.5"
rotation="lookAt"
/>
</template>
</vgl-renderer>
<aside>
<label>Radius<input
v-model.number="radius"
type="range"
max="50"
step="0.5"
></label>
<label>Tube radius<input
v-model.number="tube"
type="range"
max="20"
step="0.2"
></label>
<label>Radial segments<input
v-model.number="radialSegments"
type="range"
></label>
<label>Tubular segments<input
v-model.number="tubularSegments"
type="range"
></label>
</aside>
</div>
</template>
<script>
import * as components from 'vue-gl';
export default {
components,
data: () => ({
radius: 10,
tube: 5,
tubularSegments: 8,
radialSegments: 16,
}),
};
</script>
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# Props
name
: string
An arbitrary name of the instance.
Defaults to [object Object]drawRangeStart
: number
The start index of drawn part in the geometry.
Defaults to [object Object]drawRangeCount
: number
The number of indices to be drawn.
Defaults to [object Object]groups
: array
An array of objects those represent index groups to be rendered in separate draw calls.
Defaults to [object Object]radius
: number
The radius of the torus.
Defaults to [object Object]tube
: number
The diamiter of the tube.
Defaults to [object Object]radialSegments
: number
The number of segments of the tube section.
Defaults to [object Object]tubularSegments
: number
The number of segments along to the tube length direction.
Defaults to [object Object]arc
: number
The central angle of a part of torus.
Defaults to [object Object]
# Slots
Any
Each attribute in a named slot will be added to the geometry with the same name as the slot.