VglNamespace
This component provides maps for managing objects by name (string), and also provides utility methods. vglNamespace
object can be injected to descendant components for using it. It has following namespaces:
vglNamespace.cameras
vglNamespace.scenes
vglNamespace.geometries
vglNamespace.materials
vglNamespace.textures
vglNamespace.curves
vglNamespace.object3ds
Each namespace internally has a map of strings and objects, and has methods to access them. Each namespace has following methods:
Namespace.prototype.get(key: string)
Get an instance corresponding passedkey
.Namespace.prototype.set(key: string, inst: any)
Set an instance corresponding passedkey
.Namespace.prototype.delete(key: string, inst: any)
Delete an instance corresponding passedkey
, only if the instance exactly equals passedinst
.Namespace.prototype.listen(key: string, callback: func)
Add a listener function that will be called when the instance corresponding passed key changes.Namespace.prototype.unlisten(key: string, callback: func)
Remove a listener function registered to passed key.
When VglNamespace
components are nested, they create nested namespaces except for cameras
and scenes
. Since a nested namespace search instances only in its ancestors, you can use same key string in sibling namespaces.
props
-
tag
string (optional)default: 'div'
What element should be rendered.