VglRingGeometry
This is a simple shape component of Euclidean geometry, corresponding THREE.RingGeometry. It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.
Properties of VglGeometry are also available as mixin.
props
-
inner-radius
float (optional)default: 0.5
Inner radius of the ring.
-
outer-radius
float (optional)default: 1
Outer radius of the ring.
-
theta-segments
int (optional)default: 8
Number of segments along to the tangential direction.
-
phi-segments
int (optional)default: 1
Number of segments along to the radial direction.
-
theta-start
float (optional)The starting angle.
-
theta-length
float (optional)default: [object Object]
The central angle.
computed properties
-
inst
dependencies:
innerRadius
,outerRadius
,thetaSegments
,phiSegments
,thetaStart
,thetaLength
Example
<template>
<div>
<vgl-renderer
antialias
camera="camera"
scene="scene"
>
<vgl-scene name="scene">
<vgl-ring-geometry
name="ring"
:inner-radius="innerRadius"
:outer-radius="outerRadius"
/>
<vgl-mesh-standard-material name="std" />
<vgl-mesh
geometry="ring"
material="std"
/>
<vgl-ambient-light color="#ffeecc" />
<vgl-directional-light position="0 1 2" />
</vgl-scene>
<vgl-perspective-camera
orbit-position="250 1 0.5"
name="camera"
/>
</vgl-renderer>
<aside class="control-panel">
<label>Inner radius<input
v-model="innerRadius"
type="range"
></label>
<label>Outer radius<input
v-model="outerRadius"
type="range"
></label>
</aside>
</div>
</template>
<script>
export default {
data: () => ({
innerRadius: 25,
outerRadius: 50,
}),
};
</script>