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VglIcosahedronGeometry

A component for generating a icosahedron geometries, corresponding THREE.IcosahedronGeometry.

Properties of VglGeometry are also available as mixin.

props

  • radius float (optional) default: 1

    Radius of the icosahedron.

  • detail int (optional)

    Setting this to a value greater than 0 adds vertices making it no longer a icosahedron.

computed properties

  • inst

    dependencies: radius, detail

Example

<template>
  <div>
    <vgl-renderer
      antialias
      camera="camera"
      scene="scene"
    >
      <vgl-scene name="scene">
        <vgl-icosahedron-geometry
          name="geo"
          :radius="radius"
          :detail="detail"
        />
        <vgl-mesh-standard-material name="std" />
        <vgl-mesh
          geometry="geo"
          material="std"
        />
        <vgl-ambient-light color="#ffeecc" />
        <vgl-directional-light position="0 1 2" />
      </vgl-scene>
      <vgl-perspective-camera
        orbit-position="100 1.2 0.5"
        name="camera"
      />
    </vgl-renderer>
    <aside class="control-panel">
      <label>Radius<input
        v-model="radius"
        type="range"
      ></label>
      <label>Detail<input
        v-model="detail"
        type="range"
        max="10"
      ></label>
    </aside>
  </div>
</template>

<script>
export default {
  data: () => ({
    radius: 10,
    detail: 0,
  }),
};
</script>