Link Search Menu Expand Document

You are browsing the documentation for v0.x.
Visit here for the newest version.

VglConeGeometry

This is a component for generating cone geometries, corresponding THREE.ConeGeometry.

Properties of VglCylinderGeometry are also available as mixin.

props

  • radius float (optional) default: 1

    Radius of the cone at the base.

computed properties

  • inst

    dependencies: radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength

Example

<template>
  <div>
    <vgl-renderer
      antialias
      camera="camera"
      scene="scene"
    >
      <vgl-scene name="scene">
        <vgl-cone-geometry
          name="cone"
          :radius="radius"
          :height="height"
        />
        <vgl-mesh-standard-material name="std" />
        <vgl-mesh
          geometry="cone"
          material="std"
        />
        <vgl-ambient-light color="#ffeecc" />
        <vgl-directional-light position="0 1 2" />
      </vgl-scene>
      <vgl-perspective-camera
        orbit-position="200 1 0.5"
        name="camera"
      />
    </vgl-renderer>

    <aside class="control-panel">
      <label>Radius<input
        v-model="radius"
        type="range"
      ></label>
      <label>Height<input
        v-model="height"
        type="range"
      ></label>
    </aside>
  </div>
</template>

<script>
export default {
  data: () => ({
    radius: 25,
    height: 50,
  }),
};
</script>