VglMeshLambertMaterial
A material for non-shiny surfaces, without specular highlights, corresponding THREE.MeshLambertMaterial.
The material uses a non-physically based Lambertian model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well, but cannot simulate shiny surfaces with specular highlights (such as varnished wood).
Properties of VglMaterial are also available as mixin.
props
-
colorcolor (optional)default: '#fff'CSS style color of the material.
-
mapname (optional)The color map of the material.
computed properties
-
instThe THREE.MeshLambertMaterial instance.
Example
<template>
<div>
<vgl-renderer
antialias
camera="camera"
scene="scene"
>
<vgl-scene name="scene">
<vgl-torus-knot-geometry name="geo" />
<vgl-mesh-lambert-material
name="mat"
:color="`rgb(${r}, ${g}, ${b})`"
/>
<vgl-mesh
geometry="geo"
material="mat"
/>
<vgl-ambient-light intensity="0.5" />
<vgl-directional-light
position="0 2 1"
intensity="0.5"
/>
</vgl-scene>
<vgl-perspective-camera
orbit-position="5 1 0.5"
name="camera"
/>
</vgl-renderer>
<aside class="control-panel">
<section>
<h3>Color</h3>
<label>R<input
v-model="r"
type="range"
max="255"
></label>
<label>G<input
v-model="g"
type="range"
max="255"
></label>
<label>B<input
v-model="b"
type="range"
max="255"
></label>
</section>
</aside>
</div>
</template>
<script>
export default {
data: () => ({
r: 255,
g: 255,
b: 255,
}),
};
</script>