VglPointsMaterial
The default material used by VglPoints, corresponding THREE.PointsMaterial.
Properties of VglMaterial are also available as mixin.
props
-
color
color (optional)default: '#fff'
CSS style color of the material.
-
size
float (optional)default: 1
The size of the points.
-
disable-size-attenuation
boolean (optional)Specify whether points’ size will get smaller with the distance.
computed properties
-
inst
The THREE.PointsMaterial instance.
Example
<template>
<div>
<vgl-renderer
antialias
camera="camera"
scene="scene"
>
<vgl-scene name="scene">
<vgl-box-geometry
name="box"
width="7.5"
height="7.5"
depth="7.5"
/>
<vgl-points-material
name="pts"
:size="size"
:disable-size-attenuation="!sizeAttenuation"
:color="`rgb(${r}, ${g}, ${b})`"
/>
<vgl-points
geometry="box"
material="pts"
/>
</vgl-scene>
<vgl-perspective-camera
orbit-position="20 1 1"
name="camera"
/>
</vgl-renderer>
<aside class="control-panel">
<section>
<h3>Color</h3>
<label>R<input
v-model="r"
type="range"
max="255"
></label>
<label>G<input
v-model="g"
type="range"
max="255"
></label>
<label>B<input
v-model="b"
type="range"
max="255"
></label>
</section>
<section>
<h3>Size</h3>
<label>Size<input
v-model="size"
type="range"
max="10"
step="0.1"
></label>
<label><input
v-model="sizeAttenuation"
type="checkbox"
>Size attenuation</label>
</section>
</aside>
</div>
</template>
<script>
export default {
data: () => ({
r: 255,
g: 255,
b: 255,
size: 1,
sizeAttenuation: true,
}),
};
</script>