VglSpotLight
This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets. Corresponding THREE.SpotLight. This light can cast shadows.
Properties of VglLight are also available as mixin.
props
-
distance
float (optional)The distance from the light where the intensity is 0. When set to 0, then the light never stops.
-
decay
float (optional)default: 1
The amount the light dims along the distance of the light. For physically correct lighting, set this to 2.
-
angle
float (optional)default: [object Object]
Maximum extent of the spotlight, in radians, from its direction. Should be no more than Math.PI/2.
-
penumbra
float (optional)Percent of the spotlight cone that is attenuated due to penumbra. Takes values between zero and 1.
-
target
vector3 (optional)The spotlight’s pointing position.
computed properties
-
inst
The THREE.SpotLight instance.