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VglRenderer

This component creates a canvas that have WebGL context. Options are corresponding THREE.WebGLRenderer.

Properties of VglNamespace are also available as mixin.

props

  • camera name (required)

    Name of the using camera.

  • scene name (required)

    Name of the target scene.

  • alpha boolean (optional)

    Whether the canvas contains an alpha (transparency) buffer or not.

  • disable-premultiplied-alpha boolean (optional)

    Whether the renderer will assume that colors have premultiplied alpha.

  • antialias boolean (optional)

    Whether to perform antialiasing.

  • disable-stencil boolean (optional)

    Whether the drawing buffer has a stencil buffer of at least 8 bits.

  • preserve-drawing-buffer boolean (optional)

    Whether to preserve the buffers until manually cleared or overwritten.

  • disable-depth boolean (optional)

    Whether the drawing buffer has a depth buffer of at least 16 bits.

  • logarithmic-depth-buffer boolean (optional)

    Whether to use a logarithmic depth buffer.

  • shadow-map-enabled boolean (optional)

    If set, use shadow maps in the scene.

  • precision string (optional)

    Shader precision. Can be “highp”, “mediump” or “lowp”.

  • power-preference string (optional)

    A hint to the user agent indicating what configuration of GPU is suitable for this WebGL context. Can be “high-performance”, “low-power” or “default”.

computed properties

  • inst

    The THREE.WebGLRenderer instance.

    dependencies: precision, alpha, disablePremultipliedAlpha, antialias, disableStencil, preserveDrawingBuffer, disableDepth, logarithmicDepthBuffer, powerPreference, shadowMapEnabled

methods

  • setCameraRef(camera)

    Set camera for rendering the scene. If canvas is already mounted, also calculates view size or aspect ratio.

  • setSceneRef(scene)

    Set scene to be rendered.

  • setFallbackCamera(cameras)

    Set camera for rendering the scene when camera prop is undefined.

  • setFallbackScene(scenes)

    Set scene to be rendered when scene prop is undefined.

  • requestRender()

    Call render function at next tick. Even if this method was called multiple times, it will be render just once.

Example

<template>
  <div>
    <vgl-renderer
      :antialias="antialias"
      :alpha="alpha"
      :disable-premultiplied-alpha="!premultipliedAlpha"
      :disable-depth="!depth"
      :precision="precision"
      :disable-stencil="!stencil"
      :preserve-drawing-buffer="preserveDrawingBuffer"
      :shadow-map-enabled="shadowMapEnabled"
      :logarithmic-depth-buffer="logarithmicDepthBuffer"
      camera="camera"
      scene="scene"
    >
      <vgl-scene name="scene">
        <vgl-sphere-geometry name="sphere" />
        <vgl-box-geometry name="box" />
        <vgl-mesh-standard-material name="std" />
        <vgl-mesh
          geometry="box"
          material="std"
          position="0 -1.5 0"
          receive-shadow
        />
        <vgl-mesh
          geometry="sphere"
          material="std"
          cast-shadow
          receive-shadow
        />
        <vgl-ambient-light color="#ffeecc" />
        <vgl-directional-light
          position="0 1 1"
          cast-shadow
        />
      </vgl-scene>
      <vgl-perspective-camera
        orbit-position="5 1 1"
        name="camera"
      />
    </vgl-renderer>

    <aside class="control-panel">
      <label><input
        v-model="antialias"
        type="checkbox"
      >Antialias</label>
      <label><input
        v-model="alpha"
        type="checkbox"
      >Alpha</label>
      <label><input
        v-model="premultipliedAlpha"
        type="checkbox"
      >Premultiplied alpha</label>
      <label><input
        v-model="depth"
        type="checkbox"
      >Depth buffer</label>
      <label><input
        v-model="stencil"
        type="checkbox"
      >Stencil buffer</label>
      <label><input
        v-model="preserveDrawingBuffer"
        type="checkbox"
      >Preserve drawing buffer</label>
      <label><input
        v-model="logarithmicDepthBuffer"
        type="checkbox"
      >Logarithmic depth buffer</label>
      <label><input
        v-model="shadowMapEnabled"
        type="checkbox"
      >Shadow map</label>
      <label>Precision
        <select v-model="precision">
          <option value="highp">High</option>
          <option value="mediump">Medium</option>
          <option value="lowp">Low</option>
        </select>
      </label>
    </aside>
  </div>
</template>

<script>
export default {
  data: () => ({
    antialias: true,
    alpha: false,
    premultipliedAlpha: true,
    depth: true,
    precision: 'highp',
    stencil: true,
    preserveDrawingBuffer: false,
    shadowMapEnabled: false,
    logarithmicDepthBuffer: false,
  }),
};
</script>